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The first impressions of Wasteland 2 (not Fallout BUT BOD BRANE Fargo)

The first thing you https://sistersitescasino.co.uk/casinos/rise-casino/ need to understand when you sit down to try Wastland 2 that this is not Fallout.
This is not the adventure of the hero of the loner in the vastness of that wasteland Fallout, this is a slightly different universe, albeit with a similar setting. The fact is that Fargo took up the forerunner of the Fallout world, based on the first part of Wastland, then the friendly Blackisland team created a cult game of adventures in the post-nuclear world. But since the steel of the project of the Selo Fargo, many began to wait precisely Fallaut and their impressions with the new game were associated with the history of the parallel universe. And as it seems to me, this is why there will be a fairly large percentage of people who will be dissatisfied with this game with standard phrases: “But in the phalluta it was … But in Fallaut it is … ”“ Why so many Persians ”,“ Where is the old pumping?”” Where are the perki “and so on …Therefore, I once again repeat before you not another Fallout cannot be approached from this point of view. If you want to compare with the early masterpieces, although it may seem a little crazy to compare it better with the Jagged Alliance, which was no less cult of the phalaut and where the gameplay was also based on the detachment and not on one character.
The gameplay as a whole is based on a team game where each member of the detachment can play a certain role, based on certain skills chosen for pumping. Personally, I made a detachment in which there were a pronounced physician, a mechanic, a sniper and commander, a sort of crew of a military leader and a specialist in hacking (in general, based on such tactics, the game becomes like the good old Jagged Alliance, which personally pleases me in double). And everything goes according to the classics of the genre run by locations in real time and enter into step -by -step battles in which the planning of hostilities at the expense of the terrain and the destroyed environment becomes a delicious addition
Nothing interferes with the bulging in that barrel with gasoline and tie a couple of opponents at once, having souched cartridges, which in the wasteland may not be so very rare, but since we play for a whole team, and not for the loner, the problem of weapons and equipment of the detachment will loot you in the forefront. The game design, let the Unity engine not enough stars from the sky, but you are painted with high-quality and locations with some special pleasure.Let everything look like it is now popular now, not very vividly, but as in the classic creations of Fargo, you believe in this world (although of course, in the isometric world, Fallout believed much more, but I would give an evaluation perfect. The game has a large amount of text, alas, there are no branched branches of dialogs as Fallout, and communication in the dialogue comes down to choosing a keyword, but everything is spelled out very well, creating an immersion as in a kind of good book. And of course, all this is enveloped by the chic soundtrack of the legendary Morgan Morgan, which this time did not let down, writing gorgeous deep embryo compositions.
Когда игру делают умные, увлекающиеся люди, которые искренне любят свое дело, она не может получиться плохой.I am very sorry that modern youth will not understand much, alas, the time has passed when in games the so -called Easterns were not just a fan entertainment, but deep references to certain literary works, films, historical events, and so on. It is difficult for me to convey to modern youth that sensation with a smile to my ears, when in the location of the circuit there is a direct reference to the work “Day of the Triffids” of John Windem, which is a well-deserved masterpiece of not only the genre of science fiction, which prompted no less great Arthur Clark to write a continuation of this story, but also one of the pillars of the post-apocalypse genre. And this is only a small, obvious piece of the mosaic that you find in this game and collect these pieces in one big work. Yes, Wasteland 2 cannot be called the heiress Fallout (although if it is objective on the contrary, Fallout at one time became the heir to the first part of this game) But the hell is the same spirit, the same atmosphere of a large adventure that was with us throughout the post-core dilogy.

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